![]() The weaving calculator is back! Please take advantage of this helpful tool to calculate your warp and weft yardage, as well as your project costs. It seem my assumptions are correct except for the freighter.Īny more light by anybody and comments will be appreciated.Welcome to the new and improved Weaving Calculator, by Weavolution! Shuttle Slasher Sycthe Thrasher Freighter (Fenir)ġ62.7 AU 15.5 15.2 22.50 (flew this twice to check) (no align times or travel times included) A formula that will give a precise reading between the minimum and maximum 7.5 and 15 secs.īelow are my actual results for one leg acceleration which equals deceleration. So what is needed now is a formula for acceleration and deaceleration for distances in between 0 and warp speed. So this is the calculation from SHORT distances one gate to another gate if distance is significantly less than warp speed. So this is the calculation from one gate to another gate if distance is greater than warp speed.ġ.- Align Time = T = (ln(2) * Inertia Modifier * Mass) / 500,000. (It will depend if the distance travelled is less than the Max. So the range is the minimum of 7.5 seconds - maximum of 15 seconds (double) for acceleration and deaceleration. TOTAL TIME TO ACCELERATE AND DECELERATE IS 30 SECONDS APROX. So the MAXIMUM VALUE FOR DECELEARTION IS 15 SECONDS APROX. So the MAXIMUM VALUE FOR ACCELERATION IS 15 SECONDS APROX. This seems reasonable as drag = acceleration (acceleration =0) when you reach your Max. Acceleration time and deaceleration time increases with distance to destination (not sure if linearly or eponentially) and reaches a MAXIMUM until about some time when you reach a distance equal to the warp speed, which means that you need to get to your warp speed to reach your destination. This is because travel time in negligible, only acceleration and deceleration count at very short distances. Minimum time is 15 seconds for all ships to reach 150K warp. I tried this at 150K for Shuttle and Freighter. SO TOTAL MINIMUM TIME TO ACCELERATE AND DECELERATE IS 15 SECONDS INDEPENDENTLY IF YOU ARE IN A FREIGHTER OR SHUTTLE. THE MINIMUM TIME FOR DE-ACCELERATION IS 7.5 SECONDS. THE MINIMUM TIME FOR ACCELERATION IS 7.5 SECONDS. I tried this for the frigate, cruiser, destroyer, freighter.ĪLL SHIPS HAVE THE SAME ACCELERATION AND DECELERATION WARP FOR A GIVEN DISTANCE. I tried this with distances of 600K, 9.5AU 26.50 AU 32.20 AU and a whooping 162.7 AU. So what I did was Align the ships had them at 75% of their max velocity and then hit the warp to cero button. The formula shown below copied from above is very accurate in my testing to calculate align times. the ship will turn and will reach max velocity. If found out this because if you align to the gate. No need to include Time to reach warp calculations. warp speedģ.- Travel Time (simple distance in AU /warp speed in AU) To start the correct procedure to calculate total time between zero jump gates is:Ģ.- Acceleration once in warp to reach max. Here I have one that is over estimated and one the is deeply underestimated.Ĭan somebody please shed some light on how these are calculated in EVE and where is my mistake. ![]() So my basic conclusion is that there has to be a acceleration time to reach warp and deceleration time out of warp. Have not included in the above deaceleration time to reach destination and get out of warp in the above calculation. 24 secįor a Shuttle (caldari): 35 seconds (game time) which does not match based on above (0:02+ 0:02) = 4 secs. I tried one simple warp from a station 10 au away to a gate and see how long it took for each:įor a Frieghter (fenir): 1 min 30 seconds (game time) which does not match based on above (1:11 + 0:13) = 1 mins. So I began testing on a Freighter vs a Frigate to see if the numbers would match. but very concentrated on speed not warping Time = (ln(2) * Interia Modifier * Mass) / 500,000.įor a Frieghter (fenir): 1 min 11 secondsĪnother good article on motion on Eve. I tried reseraching Align Times and Times to Reach Warp. So this iterates until you reach your destination. ![]() very simple distance/warp speed)Ĥ.- Time to Jump Gate ( i believe its fixed at 12 secs, independent of ship type). So basically its the time it needs toĢ.- Warp Travelling Time. I want to do this without the automatic pilot (so no need to calculate how long it takes to reach the gate from 10K out). I am trying to calculate how long it takes a ship to reach a certain destination from a certain station to another station in a diferent solar systems. ![]()
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